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Find The Glasserune Sword

The Glasserune sword was found under a pit of flesh and bones in a partof the stoneblood dungeons long ago locked off, it led back into the mausoleum in the cemetary. It was very suspicious. After returning the sword to its sacred altar, the group worried they would not be able to get it back for the ceremony to bury Hanburn, but it worked out.

Oh, Right. The Sword. The Sword to Bless the Glasserunes, the Sword Chosen Especially to Kill the Vampires, the Glasserune Sword.

The group remembers that the key ingredient to the ceremony they have agreed to perform is the sword that they returned to the holy water and crystal sheath. With about an hour before the ceremony is supposed to start, they rush to figure out how to get the sword back. Blitherby and James arrive, the ceremony occurs, and everyone is suspicious. With a very long day behind them, they retire to IronKey House and meet a surprise friend in the garden before bed.

The Gang Splits Up

How honest is too honest? The group wavers on exactly how much to tell James, who seems grateful, but also doesn't seem to believe that there was anything other than a cellar below the house. Carindrina makes a friend with Karkov, and the party splits to find out more information before meeting back at the cemetery to perform the ritual for James' father's burial.

Sex, What?, and Rock n' Roll

It seems as though James may not be as innocent as he seemed, but Blitherby is also suspicious. A chase through the festival yields a choice of three paths. After stealing some mail, the group visits a brothel, meeting new friends for some of the group, and old friends for others. Things turn topsy-turvy as a secret about James is discovered.

The One Where Furus D*I*E*S

The search for the Glasserune sword gets interesting. Finding traps at every turn, they are left to wonder who set them, and who wants them dead? An encounter in the cemetery confirms the presence of some unsavory characters, but can the group connect these two shady suspects to any of the problems in town?

Oh My God(s)!!!

Exploring a secret passage leads to more questions than answers. What is poisoning the water? There are several temples, but all of them seem not quite right. Two coffins contain the remains of what may be vampires, so could the Glasserune curse be real? So many clues, but do any of them fit with the current mystery? The clock ticks down.

But What About the Children?!

Tasked with finding the lost children of Balvonier, the group reluctantly reconvenes, heading to the Red Pony Tavern to attempt to gather information. Once there, they are recruited to help with a more pressing problem. How will this affect the search for the children? Could these incidents be related?

World Design and Lore by Kitty Goldsby

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